November 8, 2008

Portfolio

Level Design:


Unreal Tournament 3

A vanilla Death Match map for Unreal Tournament 3.

Kaedan was a wealthy merchant who gained his fortune and notoriety through cunning deception and corporate espionage. In an ironic twist of fate, when it came to buying his dream lake-side mansion, he himself was tricked into buying the property in a sector that only ever rained. After hunting down those responsible, he donated the mansion to the tournament.


Neverwinter Nights

A Neverwinter Nights module that plays for roughly an hour or two depending on player.

A tale of a traveller caught in the middle of a war between four opposing factions. Follow the Dragon Cult of your choice and obtain a share in its powers. Take on the other cults to gain ultimate peace, power, wealth or tranquillity.


Counter Strike: Source

A Counter Strike Source hostage rescue map.

Terrorists have taken hostages in the head office of the largest insurance company in the country. A emergency call was received by a worker in the building, but was cut short. No further contact has been made with the anyone in the building.

Design & Development Document


StarCraft

A Starcraft high resource map.

The staging grounds for the Terran invasion of Zerg worlds has been overrun. End it.


Level Design Theory

This is a university presentation for the methods I use in my level design.

Note: It is in an Macromedia Projector .exe file with sound. It does not contain anything malicious. Also please forgive the flash intro, it was a requirement for the presentation.


Written Work:


Short Story Narrative

A creative writing short story narrative in a post apocalyptic setting.